Second Life is celebrating its 15th birthday this week with an extravaganza of parties, music, exhibits, gifts and special events. The community celebration part is taking place on a complex of over 20 regions hosting most of the scheduled events and resident exhibits.
I am thrilled to have been accepted again as an exhibitor at SL15B. I have always enjoyed these celebrations as opportunities to create larger art installations that can take a direction different from the parameters of Burn2, for which I also love to build.
As it happens, SL15B’s theme: Crystal Anniversary fit right in with a project I have been working on, more or less since Fantasy Faire. Nearly every other exhibitor interpreted “crystal” as natural crystals – mineral spars coming up from the ground. For my exhibit, The Glass Garden, presented by Spyralle, we chose instead to be inspired by human-created crystal: chandeliers, elegant tableware and the art of blown glass.
The Glass Garden project – the exhibit is only the beginning! – is an ongoing exercise in exploring glass and crystal materials – transparent or translucent and reflective – for objects in a world where it is impossible to predict how any individual will see the objects at any given time and where alpha glitching can interfere with the most careful texturing. Viewer settings, computer systems, Windlight – all play a role in determining what these creations look like. Even for the same person with the same viewer, the appearance can change dramatically, depending on the virtual time of day and things in the surrounding environment.
For the Glass Garden items that will become Spyralle products, my solution is to make the Garden as user-modifiable as possible via the Edit functions of the viewer. Owners will be able to tint and resize the objects, change transparency, glow and specular color to suit their tastes and viewing conditions. No HUD could offer the same flexibility as Second Life’s built in editing system, and Spyralle has always tried to go lean on scripts.
Some Glass Garden objects play with iridescence, emissive masks and other texture effects. Some releases in the series will have particle systems and other scripted actions, usually with an on/off touch toggle. This includes our prize in the Big Hunt at SL15B. shown below.
The Glass Garden is located on the Spellbound region at SL15B. For best viewing, set your viewer to Midnight and turn on Advanced Lighting and Sound. We also prefer to have parcel music off in order to hear the glass. Thank you for visiting!